﻿capital = 713 #首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_debug_pack = 1
		MVLV_research_A6 = 1
		MVLV_research_A12 = 1
	}
	create_equipment_variant = {
		name = "EF-2000 Trial Model"
		type = MVLV_TSF_chassis_2_maneuver
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_aerial_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_support_gun
			MVLV_TSF_left_hand_slot = empty
			MVLV_TSF_head_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_aerial_blade_armor
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_1
		}
		icon = "GFX_EF2000"
	}
	create_equipment_variant = {
		name = "Mirage2000mod"
		type = MVLV_TSF_chassis_1_light_mod
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_2
			MVLV_TSF_head_slot = MVLV_TSF_add_aerial_blade_armor
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_arm_slot = MVLV_TSF_add_aerial_blade_armor
			MVLV_TSF_waist_slot = MVLV_TSF_add_aerial_blade_armor
			MVLV_TSF_leg_slot = MVLV_TSF_add_aerial_blade_armor
			MVLV_TSF_sp_slot_1 = MVLV_TSF_cruise_custom
		}
		icon = "GFX_Mirage2000mod"
	}
	create_equipment_variant = {
		name = "F-15ACTV"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_2
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_2
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_2
		}
		icon = "GFX_F-15ACTV"
	}
	create_equipment_variant = {
		name = "F-15E"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_2
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_F-15E"
	}
	create_equipment_variant = {
		name = "F-22 Trial Model"
		type = MVLV_TSF_chassis_3_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_composite
			MVLV_TSF_OS_slot = MVLV_TSF_OS_3_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_3
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_aerial_3
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_armored_sensor
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_armored_sensor
			MVLV_TSF_arm_slot = MVLV_TSF_add_armored_sensor
			MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_3
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_3
			MVLV_TSF_sp_slot_2 = MVLV_TSF_deta_link_3
			MVLV_TSF_sp_slot_3 = MVLV_TSF_vibration_sensor_4
		}
		icon = "GFX_F-22"
	}
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		UNI_basic_concept_research = 1
	}
}

# set_country_flag = monroe_doctrine #国旗を設定
1999.1.1 = {
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		#CAS2 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		assembly_line_production = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		streamlined_line = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
		dispersed_industry4 = 1
		dispersed_industry5 = 1
		interwar_antiair = 1
		
		MVLV_shell_tech = 1
		
		###陸軍ドクトリン###
		###TSF###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		###戦術###
		human_combat_tactics = 1
	}

	add_ideas = {
		#初期国家精神を定義
		SRD_idea
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
	}
	set_convoys = 1000	
	starting_train_buffer = 50
}
create_equipment_variant = {
	name = "大型戦艦"
	type = ship_hull_super_heavy_1
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_super_heavy_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_1
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = heavy_ship_engine_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		fixed_ship_armor_slot = ship_armor_shbb
		front_1_custom_slot = ship_anti_air_1
		front_2_custom_slot = empty
		mid_1_custom_slot = empty
		mid_2_custom_slot = ship_secondaries_2
		mid_3_custom_slot = ship_secondaries_2
		rear_1_custom_slot = ship_super_heavy_battery_1
		rear_2_custom_slot = ship_airplane_launcher_1
	}
}


set_stability = 0.5#初期安定度を定義
set_war_support = 0.5#初期戦争協力度を定義
set_research_slots = 1 #初期研究枠を定義
add_political_power = 0#初期政治力を定義

add_offsite_building = { type = arms_factory level = 1 }

set_politics = {
	#初期政体を定義
	ruling_party = neutrality
	last_election = "1934.7.17"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	#初期支持率を定義
	neutrality = 100
}

###各政体における指導者を定義###
create_country_leader = {
	name = "rakutuki"
	desc = "POLITICS_GETULIO_VARGAS_DESC"
	picture = "rakutuki.dds"
	expire = "2040.1.1"
	ideology = despotism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Plínio Salgado"
	desc = "POLITICS_PLINIO_SALGADO_DESC"
	picture = "GFX_Portrait_generic_council"
	expire = "2040.1.1"
	ideology = fascism_ideology
	traits = {
		#
	}
}

create_country_leader = {
	name = "Luís Carlos Prestes"
	desc = "POLITICS_LUIS_CARLOS_PRESTES_DESC"
	picture = "GFX_Portrait_generic_council"
	expire = "2040.1.1"
	ideology = marxism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Armando Sales"
	desc = "POLITICS_ARMANDO_SALES_DESC"
	picture = "GFX_Portrait_generic_council"
	expire = "2040.1.1"
	ideology = conservatism
	traits = {
		#
	}
}


